Starfield: One Year Later (2024)

Last year when I was writing why Starfield was my favorite game of 2023, I called the game “a flawed masterpiece”. A game I loved dearly but fully understood its shortcomings and could see why some players had a hard time accepting it for what it was.

A year later, the core of the game is still mostly the same. If you couldn’t find the fun the first time around, you probably won’t like what the game is today. What has changed though is the addition of significant quality of life improvements, the addition of a land vehicle, and “creations” which add significant amounts of content to the game. These changes mean that for me, Starfield has firmly planted itself as my favorite Bethesda Game Studios game, my favorite game of the generation, and in my opinion one of the greatest games of all time.

With the upcoming Shattered Space expansion coming on September 30th, as well as a commitment from Bethesda for more updates and DLCs in the future, I think now is the perfect time to return to the game if you dropped off. If you’ve never played the game before but are interested, there’s a truly great game here that’s waiting to be explored.

What’s changed since launch?

There have been a lot of quality of life updates since the game launched last September. Improved local maps and performance modes are two of the biggest additions as well as gameplay modifiers.

By far the updates that have changed the game for the better are “Creations” and the recent Rev-8 land vehicle that allows you to quickly traverse planets instead of simply running and boost packing across them. Starting with creations, these are essentially mods that range anywhere from simple quality of life improvements to complete game overhauls. These are mostly fan made content, and Bethesda’s creation engine is so easy to work with that modders are able to make dev-quality content and upload it for anyone to use.

For my current play through I have about 40 or so creations that range from subtle changes like improving icons and adding new weapons and apparel to substantial mods like one that completely changes the planet Mars to look like it’s being terraformed (a hypothetical process in which the planets atmosphere and topography are altered to resemble Earth).

Starfield: One Year Later (1)
Starfield: One Year Later (2)
Starfield: One Year Later (3)

It is really difficult to express just how crucial these creations are for the future of the game. These are mostly free pieces of content that make it feel like Starfield is more akin to an ever evolving game rather than a static RPG. I’ve only scratched the surface of what is currently available to download, and more content is being released and planned every week. I could easily see myself investing hundreds more hours just based on the content available in the creation store alone.

On the side of developer made content, a recent Bethesda made addition has been the Rev-8 land vehicle that allows players to traverse any planet much more quickly than previously when everything was on foot. This is a welcome addition and makes exploration much more quick and natural. It doesn’t fundamentally change the design of the game but is a massive quality of life improvement.

What hasn’t changed?

If you had issues with Starfield’s core design and technical limitations at launch, I’m afraid to say nothing has really changed here. You still interact with the map a lot to get from planet to planet. There still isn’t inter planetary flight, and you’ll still have to wait a few seconds as you load in and load out of areas. The exploration is mostly the same if not sped up due to the Rev-8. If you didn’t like playing a game that required patience to find the interesting content it held, you probably won’t find anything different this time around.

I’ve never had much of an issue with Starfield’s design as I’m willing to look past some of the limitations because of how much I enjoy the rest of the game but understand some are not as patient as I am. I do believe there is a way to play Starfield “incorrectly” though and would encourage anyone returning to optimize their experience by hopping from solar system to solar system instead of spending too much time in one zone. It can get boring if you land on a barren planet and just wander aimlessly.

Starfield: One Year Later (4)

After playing for dozens of hours I began to learn that the best way to play the game was to quickly move throughout the world and look for points of interests that were unique or find ships or NPCs who may provide me an interesting quest or memorable interaction. I believe Starfield hosts some of Bethesda’s best story moments and random encounters, but you will have to be willing to look for it.

One Year Later

Starfield launched to great reviews and great player numbers back in 2023 but faced a lot of pushback in the subsequent weeks and months. There’s a variety of reasons this happened and to the extremes that it did, including genuine criticism and feedback from fans as well as disdain for Bethesda, Microsoft and a perfect combination of toxic negativity that surrounds many big game releases. The fact that the game was seen as Bethesda’s first big Xbox exclusive post acquisition didn’t help either, and that left the game feeling completely torn apart months after release.

Fortunately, the game is good enough that a solid player base has persisted across both PC and Xbox. The game is currently amongst the 25 most played games on console, the best performing BGS title on Xbox. The game averages around 10-15k concurrent daily on Steam, a very respectable mark for a single player release that also has to contend with the fact that it is “free” on PC Game Pass which potentially has a substantial amount of players as well.

Starfield: One Year Later (5)

There was a sentiment at the lowest point of the games warped online perception that the game would never “recover”. That’s clearly not the case as the game has slowly but surely climbed the most played charts this year as updates are released and that is before the first major story DLC drops.

The Future of Starfield

The future of Starfield is looking incredibly bright as Todd Howard has confirmed future DLCs after Shattered Space and has vowed to support the game for a long time after regretting not doing the same with Fallout 4. It’s safe to say that Bethesda has realized the value of supporting games for a long time after the success they’ve seen with games like Skyrim and Fallout 76, but they clearly want to have more meaningful post launch support going forward. The combination of developer made DLC as well as community made creations should ensure that Starfield has plenty of content for years to come.

It seems obvious that the game will also expand its user base by heading over to PS5. There are currently no announced plans to do so, but with Xbox continuing to release their own first party games on PlayStation combined with our own reporting on the subject, it’s probably a when not if at this point. It’s not entirely clear when this will happen, but I would guess sometime next year in between Shattered Space and the next big DLC drop.

I think history will be much kinder to Starfield than its initial few months where it was unfairly heralded as the most important release in Xbox history and was forced to be something that it wasn’t. It’s a game I truly love and a game I want to play daily, but I know it isn’t perfect, and that’s okay. The game in my humble opinion near is near perfect for the types of experience I like. A title full of customization and the ability to set your own path. No two play sessions are the same, and some of the best moments I’ve ever had in gaming have happened while playing Starfield.

With the amount of content being released for the game and consistent feedback from the community, the possibilities feel endless for what Starfield could be 5, 10 years from now and I’m excited to see where the game ends up.

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Starfield: One Year Later (2024)

FAQs

Is Starfield 25 years in the making? ›

With Starfield, the first new universe from Bethesda Game Studios in 25 years, your role-playing journey can lead to more than 1,000 planets.

How long will Bethesda support Starfield? ›

In a recent interview on the 'AIAS Game Maker's Notebook' Podcast (thanks, GamesRadar), Bethesda's Todd Howard talked about how the team is preparing for longevity with Starfield - and how they're already looking at five years plus of support.

Will Starfield really have 1,000 planets? ›

In fact, Howard would go on to reveal only 10% of Starfield's planets would have life on them. Still, over 1,000 planets. It was one hell of a number, a number that sounds fantastic in an advert. Starfield is a game so vast that exploring all those planets would take any right-thinking player an age to do.

How many years did Starfield take to make? ›

Starfield took eight years, and while Todd Howard told me back in June that he hopes TES6 doesn't take that long, the most logical prediction is that it's going to be a five-year development cycle. That might mean Starfield is the only BGS release we get in the Xbox Series X generation.

Is Earth going to be in Starfield? ›

Is Earth in Starfield? Yes, Earth is in Starfield, even though humanity has abandoned it in favour of settling less hostile environments in places like New Atlantis on the planet Jemison.

How long will Starfield story be? ›

With our primary focus on the main story, stopping occasionally to do some side content or questlines, it took us on average, 35-40 hours to complete the main story. Naturally, if you're laser-focused things can go much quicker, or if you're looking to see everything there is to see it'll take significantly longer.

Will Starfield be bigger than Skyrim? ›

Starfield and Skyrim Map Size Comparison

Given that it features 1,000 planets, with each having a few square miles of explorable area, Starfield is much larger than Skyrim. The map of Bethesda's Skyrim spans approximately 15 square miles, which is comparable to the expanse of just a single planet within Starfield.

How many hours is Starfield? ›

When focusing on the main objectives, Starfield is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 146 Hours to obtain 100% completion.

Will there be Starfield 2? ›

Starfield is set to grow with upcoming DLCs and expansions. The world of Starfield is massive, with over a thousand moons and planets to explore, and expansions will introduce new lore. A Starfield sequel hasn't been confirmed, but the franchise has room to grow with post-launch support and popular expansions.

Has anyone explored all of Starfield? ›

While Todd Howard said we'd be able to visit over 1,000 planets, the Bethesda dev actually undersold the sheer scale of Starfield's galaxy - there are actually close to 1,700 planets, and now someone's seen them all just weeks after launch.

Is Starfield a copy of no man's sky? ›

No Man's Sky: Why you shouldn't compare these games. Either of these things are not exactly like the other. Starfield is a No Man's Sky clone, through and through.

Why did it take 25 years to make Starfield? ›

Took it out of context. Todd said he's been wanting to make the game for 25+ years, and brainstorming it for that amount of time, but had to wait until technology caught up to his vision for what the game would be. Actual development time began sometime during or after Fallout 4.

Is Starfield realistic? ›

For example, most ships in Starfield boast artificial gravity, which allows passengers to walk on the floor as if they were on the surface of a planet. However, Chambers also spotted the hallmarks of realistic spaceship design in the sci-fi technology-infused scenes.

When did humans leave Earth in Starfield? ›

Overview. Earth has been uninhabitable since 2203, when the planet's magnetosphere collapsed and the atmosphere dissipated into space. This disaster was precipitated by the invention of the Grav Drive by Dr. Victor Aiza in 2138.

What does 25 years in the making mean? ›

If something was a period of time in the making, it took that amount of time to make: The movie was several years in the making.

Will Starfield be as long as Skyrim? ›

A developer from Bethesda recently revealed that the team hopes that Starfield will last as long as Skyrim and receive support for many years.

Is Starfield delayed to 2024? ›

Bethesda reveals that its highly anticipated first massive Starfield update of 2024 has been delayed due to a newly discovered issue. Starfield had quite an impressive launch, even when comparing it to Bethesda's usual RPG releases.

Is Starfield still in development? ›

But we're not just here to say goodbye to 2023. We've been hard at work on everything coming to Starfield in 2024. While we're not ready to go into all the details just yet, here's a glimpse at some of the things we're cooking up.

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